Image from uninnovate.com
I've just come across a very interesting new blog, uninnovate.com, which focuses on the phenomenon of "engineering expensive features into a product for which there is no market demand in order to make the product do less." The first few posts tackle 'Three legends of uninnovation' (the iPod's copy restrictions, Sony's mp3-less Walkman, and Verizon's rent-seeking on Bluetooth features), Microsoft's priorities (patching DRM flaws vs. security flaws that actually damage users), Amazon's absurd new Unbox 'service' and 'Trusted' computing for mobile phones. The perspective is refreshingly clear: no customer woke up wanting these 'features', yet companies direct vast efforts towards developing them.
In a sense the 'uninnovation' concept is a similar idea to a large proportion of the architectures of control in products I've been examining on this site over the last year, especially DRM and DRM-related lock-ins, though with a slightly different emphasis: I've chosen to look at it all from a 'control' point of view (features are being designed in - or out - with the express intention of manipulating and restricting users' behaviour, usually for commercial ends, but also political or social).
Uninnovate looks to be a great blog to watch - not sure who's behind it, but the analysis is spot-on and the examples lucidly explained.